July to November 2020
Internship at NWXP: Mobile game -Unity
Mobile turned base game on Unity named Top Squad.
I participate inthe prototyping of the game.
I worked on severals points like gameplay programming, UI and some onlne elements (in game purchase, cloud data...)
September 2020 to April 2021
Graduation Project : FPS Unreal engine
A FPS game named Vendi Vici Violence in the spirit of Doom 2016 during the Roman Empire.
I worked on gameplay programming, tools for data collection (heatmaps, replays) and general optimization of the game.
December 2020 to April 2021
Personal Project : 3D engine using
3DReactPhysics and Diligent Engine
A FPS game named Town Runner. It's a platform game in which you have to cross the level as fast as you can.
The game is made in a 3D engine created by 2 other ARTFX students and me. We're using Diligent Engine for the renderer and 3DReactPhysics for the physic part.
I work on the physics integration and the gameplay element of the game.
Global game jam: Search game FPS - Unity
A FPS game named Hurry Office made alone during the global game jam of 2021.
In this game, you have to find your smarthphone in a office by making it upside down.
I did the programmation and purchase the 3D elements on the Unity asset store.
Tower Defense prototype : Unity
A tower defense named Pirate paradise developed with 3 other student at ARTFX.
I did the programmation.
Master (in progress)
University of sciences of Montpellier
Unreal Engine software
Team work and communicaiton
Centers of interest:
Hip Hop and Rock Music
Video games history