July to November 2020
Internship at NWXP: Mobile game -Unity
Mobile turned base game on Unity named Top Squad.
I participate inthe prototyping of the game.
I worked on severals points like gameplay programming, UI and some onlne elements (in game purchase, cloud data...)
Since September 2021
Homemade Physics Engine using Vulkan
A homemade 3D physics engine made with Gregory Hodges Physics books and Vulkan.
The development of the physics engine is still work in progress. It will later be used for creating small physics demo.
September 2020 to April 2021
Graduation Project : FPS Unreal engine
A FPS game named Vendi Vici Violence in the spirit of Doom 2016 during the Roman Empire.
I worked on gameplay programming, tools for data collection (heatmaps, replays) and general optimization of the game.
December 2020 to April 2021
Personal Project : 3D engine using
3DReactPhysics and Diligent Engine
A FPS game named Town Runner. It's a platform game in which you have to cross the level as fast as you can.
The game is made in a 3D engine created by 2 other ARTFX students and me. We're using Diligent Engine for the renderer and 3DReactPhysics for the physic part.
I work on the physics integration and the gameplay element of the game.
Global game jam: Search game FPS - Unity
A FPS game named Hurry Office made alone during the global game jam of 2021.
In this game, you have to find your smarthphone in a office by making it upside down.
I did the programmation and purchase the 3D elements on the Unity asset store.
Tower Defense prototype : Unity
A tower defense named Pirate paradise developed with 3 other student at ARTFX.
I did the programmation.
Master (in progress)
University of sciences of Montpellier
Unreal Engine software
Team work and communicaiton
Centers of interest:
Hip Hop and Rock Music
Video games history